In the Spotlight
New Subscriptions 2020
* Provided by USMAI
(Individual Subscriptions start January 2020)
- ASCO Digital Library (includes)
Spring 2020 Pop-Up Class Series
The following pop-up classes are open to the Loyola and Notre Dame communities. If you have any questions, ideas for potential pop-up classes, or would like to teach a future class, contact Matthew Treskon at firstname.lastname@example.org.
Getting Started with Cricut Design Space
Thursday, February 13, 2020, 5-7 pm
LNDL Innovation Station/Lab B
Instructor: Youlanda Halterman
Interested in the Cricut Maker? Uncertain where to begin? Join us for a beginner’s session on learning the basics of Cricut Design Space. We will explore the user interface and discuss the functions available in Design Space to create your own projects for the Cricut Maker.
AI Petting Zoo
Monday, February 17, 2020, 11 am-1 pm
Instructors: Dobin Yim and Matthew Treskon
Artificial intelligence is accessible! Learn about some of the building blocks of AI by playing/experimenting with the programs themselves. "Bach-ify" your melody, poke at an Alexa emulator, recognize objects in pictures, and explore natural language.
Adobe Premiere Rush
Wednesday, February 19, 2020, 6:30-8:30 pm
Instructor: Jay Dunmore
Learn how to use Adobe's Premiere Rush software to edit videos.
Wild Fermentations: The Art of Making Bread
Tuesday, February 25, 2020, 12:15-1:45 pm
Donnelly Science 244
Instructor: Andrew Schoeffield
Good bread warms both the heart and the soul. This beginners class shows you just how easy it is to make your own bread. It also explores why it is probably a good idea to make our own bread, rather than purchasing the bread-like products available at the store.
Introduction to Raspberry Pi Computers
Friday, March 13, 2020, 4-6 pm
Instructors: Loyola IEEE Student Club
Learn how useful a Raspberry Pi computer can be! This pop-up will teach you the basics of programming and setting up your very own Raspberry Pi.
Explore Robotics with Lego Mindstorms
Monday, March 23, 2020, 5-7 pm
Instructor: Suzanne Keilson
Learn about how Lego Mindstorms can be applied in various contexts: the classroom, camp, after school activities such as scouts, and of course play. We’ll also work through a lesson plan (autonomous robots, cnc drawing, or sorting machine) to be chosen by popular vote!
Games as a new literacy tool: Teaching and Learning Through Games and Virtual Reality Technology
Thursday, March 26, 2019, 5-7 pm
Instructor: Sujan Shrestha
This workshop is for participants interested in incorporating games and digital interactive technology as trans-disciplinary teaching and learning tools in the classroom. It will introduce pedagogical concepts and problem-solving techniques by constructing a meaningful connection between technology and real-world challenges. The goal of this workshop is to identify effective classroom teaching strategies, student engagement, and motivation. Several hands-on examples will be presented and discussed which were developed in game design classes at the University of Baltimore, Maryland. The presentation will include high impact practices such as team-based collaboration, community development while solving real-world problems and challenges that directly impact social, economic and environmental issues in the Baltimore region. It proposes the possible outcomes by exploring (a) the team-based collaboration and development process in games and VR technology, (b) and creative ways to engage students in finding solutions with meaningful learning experiences in STEAM (Science, Technology, Engineering, Arts and Mathematics) education.
Creating Maps for Digital Scholarship: GIS for Beginners
Monday, March 30, 2020, 6-7 pm
Instructor: Clara Love
Learn how to start creating your own maps for digital scholarship projects using tools you already use! This class will cover how to create an original map in Google Maps. We’ll learn how to place individual points on a digital map, how to format and import a spreadsheet to place multiple points at once, and how to customize what information each point displays. We’ll also discuss potential applications of Geographic Information Systems in digital scholarship projects and other mapping software that’s available.